‘Hexen: Death Kings of the Dark Citadel’ and ‘Metal Gear Rising’ are both highly challenging games. Each implements difficulty in their own way, but my response to how each game applied their challenge was strongly polarising. One strengthened my determined to overcome the challenge presented, the other prompted me to uninstall the game in rage.
Developed by: Platinum Games
Published by: Konami
Released: 2013 (2014 on PC and Mac OX)
Platforms: MacOSX, PC/Steam (Played), Xbox 360, Playstation 3
There were aspects of the late 80’s and early 90’s cartoons that annoyed my juvenile 10 year old self. Why did Wolverine only hack up robots and not the clearly more important human/mutant leaders? Why did Batman deliver the Joker to police instead of just snapping his neck and saving Gotham years of trouble? Why didn’t the Ninja Turtles hack off Shredder’s head and mount it as a warning for the foot clan?
The watershed obviously; kids programs couldn’t very well be displaying violence, otherwise immoral tyrants and dictators would be threatening, as opposed to bumbling idiots they apparently are in real life.
Those that grew up during this era can re-experience the magic of their Saturday morning adventures, but FAR removed from the parent friendly restrictions of day time television.