Developed by: Radical Entertainment
Published by: Activision
Platforms: PC (Played – Steam), Xbox 360, Playstation 3
There’s a lot going on in Prototype. It is foremost a sandbox, GTA style open-world game taking place in New York, where pedestrians, motorists and military populate the environment.
You traverse the city in an almost Assassin’s Creed like manner – climbing buildings, clinging to walls and jumping from rooftop to rooftop. Your character can leap enormous distances and glide through the air in a way that is practically flying.
Your character’s superhuman body can mutate its limbs into various types of weapons and armour, allowing you to battle humans and monsters in a third-person style reminiscent of Bayonetta and Devil May Cry.
Various firearms are available for when melee is impractical. The targeting system is useful for fast moving targets such as helicopters and quick moving enemies. You can also pilot tanks and helicopters to reign death on your enemies.
Prototype’s most prominent feature however is that it is astonishingly unexceptional.
Continue reading Prototype
Assassin’s Creed 2
Since completing Assassin’s Creed II (AC2) I now understand the root of Ubisoft’s recent backlash. It’s not because Ubisoft games are bad; in fact, their developers create intriguing, beautiful and engaging worlds. Their publishers just ruin these worlds for everyone, inside and out.
From the outside; the installation was dragged out by the AC launch requiring two updates. This was further extended by the requirement to download, patch and log into Uplay, even though I launched the game through Steam. Uplay continuously crashed until I found a fix on the Steam forums . 40 minutes had passed from the moment I clicked ‘launch’ to when I was able to play – caused by software that in no way improves the game.
Ubisoft continued to intrude within the game. A section of the world is blocked until it is unlocked via Uplay. Cartoonish blue and white Uplay achievements popup during play (completely ruining the mood of some of the darker moments) and advertisements for other games appear on the main menu.
Ultimately the game itself isn’t ruined by this interference, but I’ll be damned if Ubisoft didn’t try their best.
Continue reading Review – Assassin’s Creed 2