Summarizing Dark Souls to someone unfamiliar with the ‘Souls’ series would likely bore them into avoidance. A third person RPG set in a dark fantasy (open) world where you fight Undead soldiers, knights, dragons and other various monsters in medieval-esque towns, fortresses, chasms, caves and castles. There is nothing special about the game at an initial glance.
The astonishing popularity of Dark Souls obviously dispels this idea, but I always wondered if the game would have been overlooked had there been no initial momentum (possibly generated by the predecessor ‘Demon Souls’). There is no way of knowing, but I am glad that scenario remains hypothetical as I would have likely missed out on a sublime experience.
I felt that straight reviewing Dark Souls would be slightly unnecessary as it’s pretty much widely accepted as a classic. The brief description above gives the mechanical and aesthetic context of the game and if that so far has held your interest then I can immediately recommend Dark souls.
Here though, I’m giving Dark Souls a Slow Burn. Just to relax and jabber on about elements of the game that I found stood out and stuck with me weeks after completion. Continue reading Slow Burn – Dark Souls – Subtly Special