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Sekiro: Shadows Die Twice

Sekiro:  Shadows Die Twice

Played on PS4-Pro

In Sekiro, From Software boils down the combat of Dark Souls and Bloodborne to it’s most brutal and intimate – where constant engagement with the enemy – even in defence – is required to succeed.  However, much of the variety and satisfaction that is typical of From’s other Souls- like games has also be been boiled away. Partly due to the setting and theme of the game, but I fear it is also because From Software are starting to believe their own bullshit.

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Developed by:  Radical Entertainment
Published by:  Activision
Released: 2009
Platforms:  PC (Played – Steam), Xbox 360, Playstation 3

There’s a lot going on in Prototype.  It is foremost a sandbox, GTA style open-world game taking place in New York, where pedestrians, motorists and military populate the environment.

You traverse the city in an almost Assassin’s Creed like manner – climbing buildings, clinging to walls and jumping from rooftop to rooftop.  Your character can leap enormous distances and glide through the air in a way that is practically flying.

Your character’s superhuman body can mutate its limbs into various types of weapons and armour, allowing you to battle humans and monsters in a third-person style reminiscent of Bayonetta and Devil May Cry.

Various firearms are available for when melee is impractical.  The targeting system is useful for fast moving targets such as helicopters and quick moving enemies.  You can also pilot tanks and helicopters to reign death on your enemies.

Prototype’s most prominent feature however is that it is astonishingly unexceptional.

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