The systematic annihilation of my Steam list continues with the completion of 2 very mechanically and tonally different games that each possess a distinctly cartoonish aesthetic. I intended fully reviewing ‘Plants versus Zombies’ and ‘The Wolf Among Us’ initially, and though both are excellent games, there wasn’t anything too out of the ordinary about either to get me energetic enough for a lengthy review. As such, I am marking this as the announcement of a new series of short reviews titled ‘Flash Boil’.
Plants versus Zombies
Developed by: Popcap Games
Published by: Popcap Games
Released: 2009 (Windows), 2010 (Mac), 2011-2013 (Almost every other digital gaming platform)
Platforms: PC, Steam(Played), Mac, Android, PSN, PSVita, Nintendo DS, XBLA
Continue reading Flash Boil – Plants Versus Zombies and The Wolf Among Us
Developed by: Platinum Games
Published by: Konami
Released: 2013 (2014 on PC and Mac OX)
Platforms: MacOSX, PC/Steam (Played), Xbox 360, Playstation 3
There were aspects of the late 80’s and early 90’s cartoons that annoyed my juvenile 10 year old self. Why did Wolverine only hack up robots and not the clearly more important human/mutant leaders? Why did Batman deliver the Joker to police instead of just snapping his neck and saving Gotham years of trouble? Why didn’t the Ninja Turtles hack off Shredder’s head and mount it as a warning for the foot clan?
The watershed obviously; kids programs couldn’t very well be displaying violence, otherwise immoral tyrants and dictators would be threatening, as opposed to bumbling idiots they apparently are in real life.
Those that grew up during this era can re-experience the magic of their Saturday morning adventures, but FAR removed from the parent friendly restrictions of day time television.
Continue reading Review – Metal Gear Rising: Revengeance
Assassin’s Creed 2
Since completing Assassin’s Creed II (AC2) I now understand the root of Ubisoft’s recent backlash. It’s not because Ubisoft games are bad; in fact, their developers create intriguing, beautiful and engaging worlds. Their publishers just ruin these worlds for everyone, inside and out.
From the outside; the installation was dragged out by the AC launch requiring two updates. This was further extended by the requirement to download, patch and log into Uplay, even though I launched the game through Steam. Uplay continuously crashed until I found a fix on the Steam forums . 40 minutes had passed from the moment I clicked ‘launch’ to when I was able to play – caused by software that in no way improves the game.
Ubisoft continued to intrude within the game. A section of the world is blocked until it is unlocked via Uplay. Cartoonish blue and white Uplay achievements popup during play (completely ruining the mood of some of the darker moments) and advertisements for other games appear on the main menu.
Ultimately the game itself isn’t ruined by this interference, but I’ll be damned if Ubisoft didn’t try their best.
Continue reading Review – Assassin’s Creed 2
Baldur’s Gate: Enhanced Edition
I don’t know if I should be happy or sad with Baldur’s Gate’s lack of setup problems. I was pleasantly surprised that (unlike every other game I have reviewed) it ran without any complications. This is a sixteen year old game that installed and launched with no issues.
Continue reading Review – Baldur’s Gate Enhanced Edition
Quake: 2 The Reckoning Quake 2:Ground Zero
Now this is obscure! Most PC Shooter enthusiasts remember Quake 2, but I believe you will be hard pressed to find many that played it’s expansions. There was oddly little information to be found on these titles when searching in wikis and other reviews. They don’t appear to have a metacritic score either – but that is likely due to their
age (Quake 2 doesn’t have one either). One might say that these two expansions were forgotten to gaming history. After playing both I found that there was a very good reason for this, there wasn’t anything of interest to remember.
Continue reading Review – Quake 2: The Reckoning / Ground Zero
Hexen: Beyond Heretic
Published originally in 1995 and later released on Steam, Hexen: Beyond Heretic, its predecessor Heretic and their cousin Doom (which used the same ID Tech 1 engine) are an early example of how realistic graphics can age terribly. That’s not to say that there is a lot of realism in Hexen, it’s set in a fantasy world, but it suffers the same problem as other aging games in that it’s attempt to have high graphical fidelity (for it’s time) results in it dating very quickly.
Continue reading Hexen: Beyond Heretic