Developed by: Radical Entertainment
Published by: Activision
Platforms: PC (Played – Steam), Xbox 360, Playstation 3
There’s a lot going on in Prototype. It is foremost a sandbox, GTA style open-world game taking place in New York, where pedestrians, motorists and military populate the environment.
You traverse the city in an almost Assassin’s Creed like manner – climbing buildings, clinging to walls and jumping from rooftop to rooftop. Your character can leap enormous distances and glide through the air in a way that is practically flying.
Your character’s superhuman body can mutate its limbs into various types of weapons and armour, allowing you to battle humans and monsters in a third-person style reminiscent of Bayonetta and Devil May Cry.
Various firearms are available for when melee is impractical. The targeting system is useful for fast moving targets such as helicopters and quick moving enemies. You can also pilot tanks and helicopters to reign death on your enemies.
Prototype’s most prominent feature however is that it is astonishingly unexceptional.
Continue reading Prototype
Developed by: Platinum Games
Published by: Konami
Released: 2013 (2014 on PC and Mac OX)
Platforms: MacOSX, PC/Steam (Played), Xbox 360, Playstation 3
There were aspects of the late 80’s and early 90’s cartoons that annoyed my juvenile 10 year old self. Why did Wolverine only hack up robots and not the clearly more important human/mutant leaders? Why did Batman deliver the Joker to police instead of just snapping his neck and saving Gotham years of trouble? Why didn’t the Ninja Turtles hack off Shredder’s head and mount it as a warning for the foot clan?
The watershed obviously; kids programs couldn’t very well be displaying violence, otherwise immoral tyrants and dictators would be threatening, as opposed to bumbling idiots they apparently are in real life.
Those that grew up during this era can re-experience the magic of their Saturday morning adventures, but FAR removed from the parent friendly restrictions of day time television.
Continue reading Review – Metal Gear Rising: Revengeance
The Last of Us Remastered
Platform: Playstation 4
There is a lot to be said for a game that compels you to physically imitate the motions your character. I instinctively held my breath as I snuck Joel, one of the main characters, mere inches past a clicker, a blind but incredibly dangerous enemy that wandered unpredictably. Any noticeable noise would betray my location causing it to zone in for the kill. I sat on the edge of my seat, fully focused on the screen, knees bent, head forward in copy cat position of my character on screen. As I crawled to the exit I had to resist every urge to break out into a run as it would have been almost certain death.
This is the kind of tension and dread that The last of US Remastered very effectively evokes.
Continue reading Review – The Last of Us Remastered
Assassin’s Creed 2
Since completing Assassin’s Creed II (AC2) I now understand the root of Ubisoft’s recent backlash. It’s not because Ubisoft games are bad; in fact, their developers create intriguing, beautiful and engaging worlds. Their publishers just ruin these worlds for everyone, inside and out.
From the outside; the installation was dragged out by the AC launch requiring two updates. This was further extended by the requirement to download, patch and log into Uplay, even though I launched the game through Steam. Uplay continuously crashed until I found a fix on the Steam forums . 40 minutes had passed from the moment I clicked ‘launch’ to when I was able to play – caused by software that in no way improves the game.
Ubisoft continued to intrude within the game. A section of the world is blocked until it is unlocked via Uplay. Cartoonish blue and white Uplay achievements popup during play (completely ruining the mood of some of the darker moments) and advertisements for other games appear on the main menu.
Ultimately the game itself isn’t ruined by this interference, but I’ll be damned if Ubisoft didn’t try their best.
Continue reading Review – Assassin’s Creed 2
Grand Theft Auto: San Andreas
I did not complete San Andreas when it was originally released. I can’t quite remember why, which is strange as I adored the GTA that came before it, Vice city. I enjoyed it so much that it was one of the rare games with which I wanted 100% completion. Every car, mission, package, property and other side goal was obtained.
I spotted this game on the recent steam sale an purchased it as part of the GTA complete pack. The game now reacquired, I wondered if San Andreas would endear itself to me as Vice city had all those years ago. Perhaps if I stuck with it all the way through I would find the enjoyment I apparently missed the first time around.
Continue reading Review – Grand Theft Auto: San Andreas